View-warped multi-view soft shadowing for local area lights


Journal article


A. Marrs, B. Watson, C. G. Healey
Journal of Computer Graphics Techniques, vol. 7(3), 2018, pp. 1-28

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APA   Click to copy
Marrs, A., Watson, B., & Healey, C. G. (2018). View-warped multi-view soft shadowing for local area lights. Journal of Computer Graphics Techniques, 7(3), 1–28.


Chicago/Turabian   Click to copy
Marrs, A., B. Watson, and C. G. Healey. “View-Warped Multi-View Soft Shadowing for Local Area Lights.” Journal of Computer Graphics Techniques 7, no. 3 (2018): 1–28.


MLA   Click to copy
Marrs, A., et al. “View-Warped Multi-View Soft Shadowing for Local Area Lights.” Journal of Computer Graphics Techniques, vol. 7, no. 3, 2018, pp. 1–28.


BibTeX   Click to copy

@article{a2018a,
  title = {View-warped multi-view soft shadowing for local area lights},
  year = {2018},
  issue = {3},
  journal = {Journal of Computer Graphics Techniques},
  pages = {1-28},
  volume = {7},
  author = {Marrs, A. and Watson, B. and Healey, C. G.}
}

Abstract

Rendering soft shadows cast by dynamic objects in real time with few visual artifacts is challenging to achieve. We introduce a new algorithm for local light sources that exhibits fewer artifacts than fast single-view approximations and is faster than high-quality multiview solutions. Inspired by layered depth images, image warping, and point-based rendering, our algorithm traverses complex occluder geometry once and creates an optimized multiview point cloud as a proxy. We then render many depth maps simultaneously on graphics hardware using GPU Compute. By significantly reducing the time spent producing depth maps, our solution presents a new alternative for applications that cannot yet afford the most accurate methods, but that strive for higher quality shadows than possible with common approximations.