Journal article
Journal of Computer Graphics Techniques, vol. 7(3), 2018, pp. 1-28
APA
Click to copy
Marrs, A., Watson, B., & Healey, C. G. (2018). View-warped multi-view soft shadowing for local area lights. Journal of Computer Graphics Techniques, 7(3), 1–28.
Chicago/Turabian
Click to copy
Marrs, A., B. Watson, and C. G. Healey. “View-Warped Multi-View Soft Shadowing for Local Area Lights.” Journal of Computer Graphics Techniques 7, no. 3 (2018): 1–28.
MLA
Click to copy
Marrs, A., et al. “View-Warped Multi-View Soft Shadowing for Local Area Lights.” Journal of Computer Graphics Techniques, vol. 7, no. 3, 2018, pp. 1–28.
BibTeX Click to copy
@article{a2018a,
title = {View-warped multi-view soft shadowing for local area lights},
year = {2018},
issue = {3},
journal = {Journal of Computer Graphics Techniques},
pages = {1-28},
volume = {7},
author = {Marrs, A. and Watson, B. and Healey, C. G.}
}
Rendering soft shadows cast by dynamic objects in real time with few visual artifacts is challenging to achieve. We introduce a new algorithm for local light sources that exhibits fewer artifacts than fast single-view approximations and is faster than high-quality multiview solutions. Inspired by layered depth images, image warping, and point-based rendering, our algorithm traverses complex occluder geometry once and creates an optimized multiview point cloud as a proxy. We then render many depth maps simultaneously on graphics hardware using GPU Compute. By significantly reducing the time spent producing depth maps, our solution presents a new alternative for applications that cannot yet afford the most accurate methods, but that strive for higher quality shadows than possible with common approximations.